So I’ve been trying to use the technique of baking a high-quality model as a texture to use as a normal map and applying it to low-poly model. However, when I try to go through the baking process, I seem to get some odd results. I end up with a purplish texture that appears to be rather low-quality, and not the high-quality texture I’m trying to get.
Also, based on what I can tell, it seems wherever the mesh seems to concave a bit (like say, the eye socket), it seems to be covered in random rainbow colours. When I decided to try and apply this texture to see if I was actually wrong and it was high-quality and I just wasn’t seeing it, no extra details or anything from the high-quality texture was added, just looks like the low-poly mesh.