I’m making some assets for a Japanese scene in Unity and I have a question concerning normal maps baking.
Here’s the plot:
I’m making a stylized street light, having those asians paper lamps. I create a high poly model of the lamp and I can bake the normal map for it. However the pole doesn’t need such a pleasant treatment and I can manage with a low poly setting.
Is there any way I can join the two objects in order to have only one object while preserving basked information for the lamp ?
(from left to right: Low poly lamp, high poly lamp and pole)