I’m facing problems with baking normals from high to low poly object. I’m getting artifacts that appear as a dark spots when rendering. High poly is about 5 mil. and low polys I’ve tried were from 7000 to 0,5 mil. polygons.
Pix are below, and this is what I’ve tried so far:
Tried to clean up the high poly - no loose verts, no overlaps, recalculated normals. Did the same with low poly. Also tried it with a hand made lowpoly from retopo, made a low poly in blender with decimation, made a higher res lowpoly (about 0,5 mil. polygons), made a low poly in zbrush with UVs - for every one of them the problem keeps appearing. Always in the same places.
When unwrapping I’ve tried manual method with laying seams, tried blender smart UV project, tried to cut uvs into smaller pieces. Nothing helped. Tried baking into image from 1K to 8K in resolution.
Both meshes has the same origin, are overlaping, have transforms applied, normals recalculated… still nothing.
If anyone has any idea, please don’t hesitate to share it.