Hello,
How can I bake normals with swizzle coordinates(X+ Y- Z+) inside blender. Thanks
Bake using Cycles renderer
Thanks for the reply. But I cannot find bake option in Cycles Render. I’m using blender 2.70
Or bake normally and then invert the green channel inside your image-editing application.
Baking in Cycles requires Blender 2.71 or newer.
Thank you guys. Appreciate your help.