Hi hi !
I’m working for a project the goal of which is to showcase a robot people are building (physically) in our school.
So we have done the robot, and have set it to be controllable in Blender’s game engine. It uses some sort of tracks(like for tanks) and has therefore wheels.
Wheels are rotated every time the user presses up down or right, thanks to a python script which uses the setDRot() method (or function?)
Our first is however not to make a game, but rather a video for representatives of various firms which will be invited to a presentation/conference about the robot. So we kept developping the gaming part to have it working at best, bearing in mind that we’d bake ourselves playing the game for small times and then render that using different cameras.
So my question is : do you know of a version of blender with which DRot baking works ? (we’ve tried to bake with the Game > Record Game Physics to IPO function in 2.4a1 and 2.4a2 and only translation and torque are recognized and registered to ipo).
Here’s one file. If you can help that’s very very nice, because I don’t feel like coding with the Blender python library to register IPO for now (we don’t have time to program such a thing ourselves).