i have two models. both models have UV’s. the first model is textured. the second model is not textured.
my question is if we can bake the texture from the first model to the second model .in a way i am asking if we can project the texture from one model to a different model . different topology.
maybe blender would see the normals and project them on a different model?
What are your two models? Are they the same object with different UVs/topology or two totally different objects. More info is needed including screenshot and/or blend. The first you can do by baking the texture from one object onto the other.
Isn’t Topogun software for retopologising models ? That’s what I’ve used it for in the past