Hello.
On the picture left is the unbaked preview picture on the right the baked one. The picture where the texture is being baked is 2048x2048 and i tryed also 4000x4000 but it doesen’t solve the problem.
As you can see, the baked texture is not equal to the texture i expected. Why?
No blend file supplied (with all textures included) so how do we know what your settings are. We don’t even know what renderer you are using or anything about the materials or UVs
Please make the effort to supply a demo blend file with ALL support questions.
Blendfile with textures: http://www.fast-files.com/getfile.aspx?file=104545
I have two UVmaps. The first one UVmaterial shows the material and the second UVmap UVmapbaked is the uvmap where the texture is going to be baked. I did it exactly like in a tutorial i was watching many times… i don’t know why the baked texture is so big and not like i ajusted it at the uvmaterial uvmap.
left the texture how i was setting it up and right now it is baked afterwards. #noidea