Ball 'freezes' while rendering animation

Hi everyone, this is my first time rendering an animation; using the blend file of the “dynamic machines” challenge of pwnisher. At frame 113 the ball is falling and landing on another object at frame 115. There is no problem here, but around frame 124 when my object is moving, the ball ‘freezes’.

The animation seems to go smoothly when just playing it in my blend file, but I have tried multiple times rendering these frames and the ball always freezes, sometimes on different frames:

Could someone help me to solve this issue? Many thanks!

Welcome :tada: ,
and the start/end frame are both the same for animation and the simulation settings (common pitfall)?

Thanks for your reply!

I think not, because the rendering takes so long, i have to do it in steps. So first did from 0 to 100, then 101 to 150, etc. I simply do that by entering these numbers in start- and endframe, and don’t keep other settings in mind. Where do i make sure start- and endframe of the simulation and animation are in sync?

Particle for example have their own life time… and fluid domain have ther own cache start/end frame.

Thanks! I’ll make sure to check my settings and read a bit more about physics rendering pitfalls