I present a game project in progress:
In ‘La Bastida of Alcusses’ (Moixent, Valencia), an Iberian settlement, a little warrior named Bartar holds the reins of power, control their activities and faces the dangers of their city.
This game is still in a very early stage of development and mix various genres: the ‘Role’, construction simulation, and (very) small doses of action (for the time being). :eyebrowlift:
For this game in the third person, in addition to Blender and its game engine, I am using another free tools like Gimp and Inkscape for editing images and graphics.
There is no problem to increase the rotation speed, since it is a variable in the motion script. What is really difficult is to balance the character’s rotation and the rotation of the camera, because the camera is parented to the player. The turning movement should not be too sharp to prevent the player runs out dizzy. I’ll try to do tests to see which is the limit.