Bas-relief from 3D objects

Is Blender capable of making a bas-relief from 3D objects, like one can see in this video clip?
Just a sincere question, not trying to start any type of controversy (I am a complete newbie to this world).

You can either use a displacement modifier with an image as the texture
or use the texture as a ā€œbrushā€ texture in sculpt mode.

Both methods require that the base object has loads of geometry.

Your video is Zbrush so it uses a texture for sculpting.

Edit
After watching the video it is a bit different that displacement with a texture, they are using a 3d model to make the relief.

You could try this it is the most similar to the video:

Please refer to the video below in a similar way

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That looks easier!

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Hi, Iā€™m the author of that Zbrush video. The technique Iā€™m experimenting with there is ZBā€™s relief projection tool, which doesnā€™t have an equivalent in Blender.

The closest you can get is to either:
a) Use Mist and Depth passes to create a greyscale map of your scene, then edit in PSD/Affinity to balance out the grey levels, making the image ā€˜flatterā€™. After that, you can use it as a displacement map and it will get you 75% of the way to a bas-relief. The remainder of the work has to be hand sculpted.

b) Use geometry nodes to create a projection - similar to this video Itā€™s not perfect, and needs a beefy PC if you want to create enough instances to get a fine surface.

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Matt, thank you very much for your informative reply!!
To be completely honest, I am just a beginner so most of the technical details you described I do not understand (yet) to their absolute implications, but I will store this reply and get back to it when I am more familiar with those techniques.
In the mean time, one obvious pointer would be to use/learn ZBrush too, it seems like a very strong tool.
Many thanks again, for the YouTube video clip first of all (it made my day when I saw it!), and for your reply here also! All the best, Colin.

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Welcome :tada:ā€¦

Very nice of you to register especially for this here :grin: