Basic Animation Issue

I have a simple box mesh with a face disconnected from the rest so that it can rotate on the bottom edge into the box.
When setting the keys, I’ve made the edge active, set the rotation to the edge as a pivot, and rotated the face in and down.

When playing it back the face pops up above the position at which I set it. I’ve tried just setting rotation, location and rotation, and visual options as well. But it still does that weird jump.

What could I do to fix this?

Thanks :slight_smile:

To jump through the animation pause the youtube video and use J and L to go back and forward.

Looks like it is pivoting around the wrong spot. Can’t tell without the blend file, but I’d suggest you check to see whether your object had rotation and scale applied (properties panel, all values should be 1.000) before you began animating.

Here’s the blend :slight_smile: https://copy.com/KQ70umFeNp9Vr9OY

It looks like it’s rotating around the global origin, even though the settings are set to 3D cursor / edge transform. I’m new to this in Blender though, as you can tell. I used this as my guide: http://screencast.com/t/Vcg005cD0NkP

Hmm. It is still pivoting on the vertex that marks the scene origin. I have the cursor and the gizmo both oriented to the center of the edge. Is there something more I need to do to get that origin point to join them on the edge?

Got it! On top of the cursor and gizmo I had to CTRL-Alt-Shift-C to set the origin to cursor. Seems redundant, since the selection to pivot on edge should already do that. Anyway thanks for pointing me in the right direction. :slight_smile: