I have a simple box mesh with a face disconnected from the rest so that it can rotate on the bottom edge into the box.
When setting the keys, I’ve made the edge active, set the rotation to the edge as a pivot, and rotated the face in and down.
When playing it back the face pops up above the position at which I set it. I’ve tried just setting rotation, location and rotation, and visual options as well. But it still does that weird jump.
What could I do to fix this?
To jump through the animation pause the youtube video and use J and L to go back and forward.