I’m very new at rigging and have only play with rigging in simple 3 to 4 bones models but for some odd reason nothing works on this model. It is most likely me who is doing something wrong. but no matter witch YouTube tutorial I follow nothing act as expected.
Using automate wight paint, create vertex group but no weight is applied, you can’t see layer and protected layers and your can’t weight pain. So I try with empty group same result. Please help and use pictures and simple explanations. Expected result.
An uncropped screenshot would tell more, but your dragon appears to be in edit mode in the last picture. You can assign weights to groups in edit mode, but you can’t weight paint in the traditional manner. If you’re in weightpaint mode the model should be the same blue color as your expected results pictures. It may also be a bright pink/purple:
In this case, it’s likely that you have a bone heat error. Did you notice a message at the bottom of the screen that said something like “Failed to assign weights to one or more bones”? You can try cleaning up the mesh.
In object mode: Apply Scale to both the rig and the dragon.
I got the bone heat weighting error. I did a little clean up in the mouth where remove doubles welded the top lip to the bottom lip, divided the mesh into parts, got those parts weighted, then merged those parts back together.
The weights you have here aren’t perfect, but maybe you can use it as a starting point.
You’re welcome :). I don’t see any layers that aren’t visible unless you have bones that aren’t one the first layer.
Your file wouldn’t open in 3.12 (What I use for my own work), so I popped it into 4 point something. The 4 series uses Bone Collections rather than layers. Is that what you’re looking for?
No, you didn’t, you’re using a different blender version. Bone Collections replaced Bone Layers, so where he’s got squares and dots you have a list of collections. Basically, you can think of each collection as a layer. So if he moves a bone to Layer Two, you would make a new collection, name it whatever you want, and put the bone in it.