Hello folks, this it´s a wip of my new project, a battle mech in manga style (or something aprox).
For the moment only hi-poly version it´s finished, but the plan it´s to make a game model ( maybe 12k polys and with textures 2k, maybe a rig ) for my portfolio and my next reel too.
The objective of this project it´s both to improve my workflow and test blender 2.5x for production.
In my portfolio there is a rear capture of the model too.
C.C. are wellcome, but i think it´s modelling process finished, maybe for improve next time
Thanks! i try to put every detail i can, but at this point, my ram says enough, must optimize the polycount before make the lowpoly i think for bake the maps…
Just a question, what polycount i must to target for the low-mid poly version for a game engine like UDK or Unity? I think something about 10-15k it´s enought, but i want some feedback about that if possible.
Thank you. Blender’s about the most amazing free program I’ve ever used, and so I got really excited when I found this place. If I might ask, how does one texture a surface that complicated?
The detail it´s transferred from a highpoly model to a lowpoly mesh with a normalmap and AO map.
I advise you to visit another blender orientated sites like blendercookie or blenderguru to deeper knoweledge of blender