Battletemech: FAFNIR


(Ecks) #1

Ok some of you have surely saw my last thread about the “thing” I was making… Marf finally find out that it was a battlemech so he win the contest! I have continu to work on it and now he have half of his leg done check this out and tell me what you think!

this is my fafnir:
http://xwarriorblender.tripod.com/myblendersite/id6.html

and this is the “real” one:
http://www.cyberlore.com/games/mw4mercs/graphics/desktops/Fafnir.jpg

I want to know if the leg are too short/long etc. I have to add 1/4 of the leg current height + the feet and the leg will be finish. I want comment! :smiley:


(tordat) #2

Perhaps, not too short or long but the thighs look somehow dainty compared to the original. Hm, I dont’t really know. Maybe a little bit wider appart, or so. Just an impression.


(BgDM) #3

I agree with tordat on the leg issue. Also, can you post images without textures? Right now, the textures on the guns, etc., is jus throwing your model off, to me anyway. Just leave it with the standard grey Blender shader and repost.

You need to add a lot of details, like the original has as well, to make it more beleivable.

Keep it up, you are on the right track.

BgDM


(Ecks) #4

OK I update the pic with no texture and I put a pic with only the leg so you can see them clearly.
I search in my french/english dictionary and I find dainty mean not not enough strong…so you think I must make them look more stronger so they can support the top? yeah I thought that too…so how do you want me to make that? make them more larger? They will look weird for leg, no? Thanks for the comment… and yes I will add more detail at the end…