A stylized character base on the concept by Jerson Velarde Chavez.
Sculpting, texturing and render in Blender 4.xx
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Almost doesn’t even look 3D!
That’s a nice rendered look. I’m wondering, how much of it is shader nodes, image textures (hand painted or otherwise) or lighting?
Or a combination of all 3. Which in turn makes one wonder how it would all work for say an animation from every possible angle, vs just a single still image shot.
The skin texture was done with Sculpt paint tool. I painted the Color and the Roughness, then baked them and applied to the Mutlires model.
I featured you on BlenderNation, have a great weekend!