A stylized character base on the concept by Jerson Velarde Chavez.
Sculpting, texturing and render in Blender 4.xx
Almost doesn’t even look 3D!
That’s a nice rendered look. I’m wondering, how much of it is shader nodes, image textures (hand painted or otherwise) or lighting?
Or a combination of all 3. Which in turn makes one wonder how it would all work for say an animation from every possible angle, vs just a single still image shot.
The skin texture was done with Sculpt paint tool. I painted the Color and the Roughness, then baked them and applied to the Mutlires model.
I featured you on BlenderNation, have a great weekend!
The worn out hat is a nice detail and properly made more work than in the concept… ![]()
Nice work here
! Next step: animation !
You’re on the featured row! ![]()
The character matches uncannily with the reference, great work ! some room for improvement on the render side, lighting especially could be more interesting and help the model stand out
Wow this looks nice!!
This is amazing and inspiring. Thanks for sharing. I think the Blender team should use your screenshot of her in the interface on their website.
Working on it ![]()
you done well for yourself
Wow also love that more realist 3d render





