Beach Girl

A stylized character base on the concept by Jerson Velarde Chavez.
Sculpting, texturing and render in Blender 4.xx






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Almost doesn’t even look 3D!

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That’s a nice rendered look. I’m wondering, how much of it is shader nodes, image textures (hand painted or otherwise) or lighting?

Or a combination of all 3. Which in turn makes one wonder how it would all work for say an animation from every possible angle, vs just a single still image shot.

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The skin texture was done with Sculpt paint tool. I painted the Color and the Roughness, then baked them and applied to the Mutlires model.

I featured you on BlenderNation, have a great weekend!

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The worn out hat is a nice detail and properly made more work than in the concept… :wink:

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Nice work here :grin: ! Next step: animation !

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You’re on the featured row! :+1:

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The character matches uncannily with the reference, great work ! some room for improvement on the render side, lighting especially could be more interesting and help the model stand out

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Wow this looks nice!!

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This is amazing and inspiring. Thanks for sharing. I think the Blender team should use your screenshot of her in the interface on their website.

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Working on it :wink:

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you done well for yourself

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Wow also love that more realist 3d render

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