A model i made combining some previous normal maps and albedos from scan using zwrap
Modeling and Rendering in Blender 2.80.
Textures made in zbrush and Photoshop.
Sculpting in Zbrush.
No way, these are photos and the third picture is fake!
Excellent work!
you got me
You can make anything in 3D, any character, make any celebrity, even Grace Kelly, living or, dead - - I suggest you start making small stories, or some-thing like that, because your 3D modelling skills are good enough, Start practicing animations, rigging the face with bones and, weight paint them, so you can animate jaw, lips, and so on - - you can’t go any further, it’s photo-realistic, unless you want to add cinematic post - processing or, HDR stuff - - you need to find a project or, some place where it can get used, right now it’s a master - piece, with no place to go, think about ’ Next level’, That’s animation, Story-telling, Communication - -
Very Nice Work : )
hey thanks!
How long does it take to render?
1000 samples about 2 hours!
I featured you on BlenderNation, have a great weekend!
thank you!
can you show us the maps and nodes that u have used for this
the skin material is really a simple principled shader…
the albedo goes to the base color and the ss color…
an orange rgb for the ss radius and a normal,roughness and specular map
This could be a 24-year-old Hugh Jackman starring in the game Max Payne 3.
Hehe
Nice work, but the abrupt way the beard ends on his cheek, and the wild, uncut look of the bottom betrays that it’s not real. Someone who hadn’t shaved or trimmed their beard would likely have a lot more stragglers above his cheek
True.
Maybe i’ll add some scattered hair in the middle of the cheek and the beard
Thanks bart!!
Is the hair made with built-in blender hair system and hair bsdf?