Hi guys

This is a project I did in my spare time.

Blender 2.79/Cycles Render

Hope you like it.

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Wow awesome work,

Thank you very much!

I like the tranquility of the design.
really nice details on the desk.

keep blending
Jarek D(DJ)

I love the lighting … Impressive.
is possible to have some information about your light setting please?


I was very amazed after seeing the settings.
The render is extremely clean despite the low samples and above all seeing the values ​​of the various Bounce!
The Ao is interesting.
Thank you so much, you gave me many ideas to test and improve.
Congratulations again for your work.

Hope this helps.

Thank you

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Awesome work as usual. Can you also share the denoiser settings?

very nice and professional looking. good job!

I am using the default setting.


I’ve featured you on BlenderNation, enjoy :slight_smile:

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Thank you very much.

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Gorgeous light! Makes me want a girlfriend again! (at the moment I’m divorced) - Just one tiny thing I think might be improved (but it might be my monitor) - the top end whites could do with slightly less gamma. It might be me though - I make simple scenes with low light. This is really nice work - Love the detail in the sheets, & the chair.
Thanks & I hope you make money in architecture or something.

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Stunning work … as a real bedroom ! you are really skilled thanks :slight_smile:

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Nice work, thank you for sharing your settings as well…

Impressive result you acomplished here. The light is really something, congratulations.

I would apreciate if you could share anything on how to achive this great look you have on that carpet.

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You can download it here:!DxMnxIgS!5lw7C9zeSxqozULE0sLW9AT0TWk8ttGYyGDXSftgp9I

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amazing! can you tell me your rendering settings?

Well thank you very much. I tought it had some crazy setting in order to display those dark patches, but a good texture does the job. Also, whenerver i used the particle system for rugs or towels, the final result always got too dark, I mean, my white towel was always a little gray. The emission mix on the shader solves that, such a simple thing. Thank you for the lessons.