Hi guys
This is a project I did in my spare time.
Blender 2.79/Cycles Render
Hope you like it.
- List item
Hi guys
This is a project I did in my spare time.
Blender 2.79/Cycles Render
Hope you like it.
Wow awesome work,
Thank you very much!
I like the tranquility of the design.
really nice details on the desk.
keep blending
Jarek D(DJ)
I love the lighting … Impressive.
is possible to have some information about your light setting please?
I was very amazed after seeing the settings.
The render is extremely clean despite the low samples and above all seeing the values of the various Bounce!
The Ao is interesting.
Thank you so much, you gave me many ideas to test and improve.
Congratulations again for your work.
Hope this helps.
Thank you
Awesome work as usual. Can you also share the denoiser settings?
very nice and professional looking. good job!
I’ve featured you on BlenderNation, enjoy
Thank you very much.
Gorgeous light! Makes me want a girlfriend again! (at the moment I’m divorced) - Just one tiny thing I think might be improved (but it might be my monitor) - the top end whites could do with slightly less gamma. It might be me though - I make simple scenes with low light. This is really nice work - Love the detail in the sheets, & the chair.
Thanks & I hope you make money in architecture or something.
Stunning work … as a real bedroom ! you are really skilled thanks
Nice work, thank you for sharing your settings as well…
Impressive result you acomplished here. The light is really something, congratulations.
I would apreciate if you could share anything on how to achive this great look you have on that carpet.
You can download it here:
https://mega.nz/#!DxMnxIgS!5lw7C9zeSxqozULE0sLW9AT0TWk8ttGYyGDXSftgp9I
amazing! can you tell me your rendering settings?
Well thank you very much. I tought it had some crazy setting in order to display those dark patches, but a good texture does the job. Also, whenerver i used the particle system for rugs or towels, the final result always got too dark, I mean, my white towel was always a little gray. The emission mix on the shader solves that, such a simple thing. Thank you for the lessons.