The base mesh is almost ready. It was a little bit tricky to cut the doors and other panels from the curved fuselage without applying the subsurf modifier to the mesh beforehand.
As a former simmer (mainly FSX), I find you work fascinating. I admire your dedication to this project and the detailed modeling of even small or secondary parts. Keep it up. I’m looking forward to seeing the final result, which, I’m sure it will be outstanding.
As for the tricky part of cutting doors and panels while preserving the original smoothness of the body, I guess you use the well-known shrinkwrap technique, aren’t you (I didn’t have the time to watch your videos up to now, sorry)?
Thank you, birdnamnam!
As to the doors and fuselage panels - all of them are independent meshes without shrinkwrap modifier.
I plan to model an interior as well (the next sub-project) and it would be nice to have an ability to open that doors (like a front compartment door in the screenshot).
The separate panels also help me to keep the mesh relatively clean.
I have been watching you progress through this model.absolutely excellent attention to detail.
great modelling. i am waiting for the final render/video, i imagine it will be fantastic.
Good work my friend !keep it up.
Thank you, Rick!
Despite I work on the project only form time to time, I try to keep it up.
There are several ideas regarding scenes for renders, and actually there are already some pre-renders of that scenes. I hope you’ll like it when everything is ready
Great work! Are you modeling stuff on the go or using shrinkwrap technique?
Just discovered this. Looks beautiful already! Any chance you could make this visual model into one of the popular flight simulators like XPlane or P3D?
The shrinkwrap technique is great and I used it in the very beginning of fuselage modelling, but I switched back to my usual technique for time saving.
I suppose there should be some strict requirements for models used in such simulators. The current variant may appear too heavy for realtime rendering.
But never the less it’s relatively easy to create a simplified version of an already existing “heavy” one)
Here are some updates (w/o textures):
I’m currently working on a texture to bring a new layer of details (rivets, stickers, markings, dirt etc.)
Working in Blender 2.5 is more convenient than before, especially it’s great to be able to edit / unwrap several object at once!
And some test renders of wings with engines:
Nice work on the uv’s and paint scheme. Impressive modelling too !
As for the updates, wing and engine textures are nearly completed.
Currently a fuselage texture is being created.
Impressive! The details are amazing! Waiting for this plane to take off!
Thanks! Hope it will be soon!
Are you giving this project full time? You are doing triple the work in the time frame compared to me. Hehe.
Actually, I try to give at least a half of an hour a day.
There are a lot of work left to do with an exterior. The fuselage needs a complete bump layer, dirt, markings etc.
But I’m happy the project moves on
This thread contains final renders of the project: https://blenderartists.org/t/baron-is-ready
But I’ll repost here some renders just for history.
Some more details regarding different aspects of the model creation: