So, it’s time to start a new project
This time I decided to choose something from the aviation industry to model and it’s Beechcraft Baron G58 twin-engine airplane.
Here are some photos from the official web site (https://beechcraft.txtav.com/en/baron-g58):
I like this aircraft because there are a lot in common with car modelling (especially regarding the interior), but also there are some challenging tasks like rivets modeling/texturing, landing gears modelling and rigging etc.
In a scope of this project I also record a video of a creation process. For the time being there is only one published video and it’s about propeller modelling. Hope you like it and if you have any suggestions/recommendations regarding the video format, please, share your thoughts
It’s a video series on modeling Beechcraft Baron G58 aircraft. It was hard to find good plans of this aircraft, although there are some good plans of corresponding RC models. But that plans have many differences with the real aircraft. So, the decision was to use photos as plans for reference.
I play with different modelling techniques. This time I also use shrink wrap modifier to make a smooth shape of the fuselage. Although an engine cowling was modeled without this modifier, I think I should revise it using this technique.
Some updates. There are still a lot of things left to do with the landing gear mechanism. Here is one of intermediate stages. For the landing gear I decided to use a mid-poly technique (without subsurf modifier)
Great !!!
You’re making some beautiful things, considering how the model like until now could be interresting to see it in some Simultor (like FlightSimulator or Xplane).
Anyway, it is only an idea.
Francesco
Thank you, @FraSLT02!
I suppose there is some strict requirements regarding the maximum number of polygons per model for such simulators. It seems the model may be too complex for them.
But it’s a good idea anyway.