Hello, I’m using Blender for a week now and I’m trying to create a basic human body. I’ve been following this tutorial https://www.youtube.com/watch?v=0QT1GNMevfc and it seems really hard for me. I’m open for any advices, tutorials etc.
Anyway, my question is, why are those faces behind the head white? This is my second trying and it’s really hard. I’m getting really frustrated.
Try not to be discouraged, the problems you are having happen to nearly everyone when they start out. They’re mostly due to the tutorial provider forgetting to include common problems you’ll run in to.
You have two issues (probably). It looks like your face normals have gotten screwed up. ‘Normals’ are the direction that faces point and you can see them by opening the properties shelf by pressing ‘n’ in the 3d view editor; entering edit mode and clicking the face normals icon as seen in the image). Normals generally face one direction and when you join a lot of faces, they can start pointing in opposites and that messes with the shading. To fix your normals problem, select everything in edit mode and hit ‘ctrl-n’. That will recalculate your normals and get rid of your weird shading.
You may also have some doubles in your model that could be causing issues and will mess with your normal recalculations. Doubles happens when you extrude or duplicate vertices and then don’t move them. To get rid of doubles type ‘w’ and then find ‘remove doubles’ on the menu.
Hope that helps. Don’t give up! Keep asking for help when you run into problems. Cheers!
You might prefer to start with a sculpt, and then use retopo to create an optimized mesh over the sculpt. Human heads are very difficult to make by regular methods, and imo, sculpting first makes everything much easier, when making organic forms. There are a few tutorials out there on this method.
Using references in your view port to start out the model will help you quite a bit. blender.org used to link to a great head modeling tutorial, but the link is dead now.
I did a quick search and found what looks to be a really good tutorial for modeling a head.
I skimmed over the work-flow and it looks to be similar to the excellent joan of arc tutorial.
Note that these tutorials teach much more than “how to make a head”, they teach how to control your edge loops and plan out your mesh.
I just noticed Modron’s advice. I’ve not done much with sculpting, haven’t had time while in college, but you should look into that as well.