i am quite new to blender, and it’s my first time really trying to do animations (at least beyond super basic stick figure stuff.) i wanted an eye that i would like to animate “opening up” and looking at the camera. i couldn’t really find any tips on how to do this, but i saw a few posts saying to model the eye in a closed state and then afterwards animate it ‘opening’ up, so i followed that advice and made my eye closed, as seen in the picture here.
however, since i would like to animate it opening up now, i realized i’ve come into some problems. firstly, the whole ‘closed eye’ is a single mesh, i’m not sure how i can “split” it in the middle of the eyelid to move them up/down respectively.
in shorts, what would anyone with experience do if they wanted to animate the image i linked to an opening eye? i don’t mind having to re-create the eye model in order to achieve this, and i suspect it’ll be necessary.
really hope someone can point me in the right direction for solving this animation!
EDIT: for example, how do you even move the verts of the eyelids from having made it in a single mesh? one of the issues i have is that this thing is basically just a deformed ‘ball,’ where i don’t really know how to start “opening it up.”
the “closed eye” was sculpted out of a sphere, so it’s also completely “filled in” meaning i probably need to carve out room inside of it (which i did using boolean modifier.)
but, i hope i managed to explain my problem accurately enough so you may point me in the right direction to solve this. i assume my method is entirely incorrect and you’re not supposed to make a closed eye fully from the same mesh, but i’m honestly not sure how i’m supposed to go about this. i assume i’ll have to make a new one from scratch, which is entirely fine.