Beginner Project ideas

I’m a 15 year old with a pretty solid understanding for a beginner of how to use blender but I’m looking for more project ideas to create, Ive made a sword but buts kind of empty because I don’t know what I should add to it, some other things to but any project idea?

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If you’ve got a sword, how about you make a sheath?

Thankyou, will do

And a shield, an axe, a spear, a bow, a crossbow, a bucket, a knife, a fork, a spoon, a plate, a jar, , a chair, a table, a cupboard, a barrel, a door , a window, a wall, a house, a fence, a barn, a smithy..

More organic:
An apple, a bread, some piece of cheese and meat or a sausage, a fish, a sack, a boot, a sadle, a flower, some grass tuft, a bush, a tree..

You get the idea..
:wink:

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Many people have looked at their cluttered desk and started trying to model the things they found there. Or, they found a simple render (even, in a tutorial) and tried to re-create it … perhaps without reading the tutorial.

And then you look, self-critically, at whatever you came up with. Comparing it with something else and studying the differences. Training your eyes to become critical and observant. Doesn’t matter that the image isn’t what you thought it would be or wanted – the lesson is why?

It’s really like learning to ride a bike. You have to get on, try to ride somewhere, fall down occasionally, get back up and learn from the fall, and just keep going. It really can become quite addictive. :slight_smile:

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I agree with what @sundialsvc4 said, looking round your room and choosing an object can help give you inspiration on what to make.

You could also have a look in the Artwork section on Blender Artists to see what other people have made.

It’s generally a good idea to start with smaller simpler objects and then add to them, for example a computer keyboard could be a good idea.

I think it’s better if those ideas comes from you :slight_smile:
Anyway, indeed if you started with a sword it could be fun to model related objects like maybe a bunch of medieval stuff…

It’s also hard to advise you without further context. Are you trying to practice modeling, or making an image out of it ?

In the beginning I think it’s best to just practice, making sure if you have an object to do you can represent it well in 3D. Then you can start to slowly move into image composition, lighting to actually make artworks…

Anyway, I think it’s best to have a separation between doing 3D to practice and learn, and doing 3D to express something or make a pretty picture. Generally in the beginning we do both at the same time, and I wasn’t an exception. Now with more experience I can say that it’s probably not the best way to learn. Obviously whatever project we do, there are learning opportunities, so there isn’t a clear separation between learning and practice. But if the goal is to practice, the subject doesn’t have to be interesting, the result doesn’t have to be good, as long as you’re making progress. If it’s about doing artwork, then you take all the things you know and the goal is to make good use of it and then the result matter, it’s also ok and better then if you learn less stuff from it.

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Agreed.

Imagine you’re learning to play an instrument. You learn notes, chords, rhythm, melody - by duplicating (practicing) what’s been done before.

If you start by trying to write a song, it’s likely nothing anyone will want to hear anyway. And not one you’d think was very good, a year from now.

Start with practicing how this is done. Worry about “I don’t know how to create from nothing” later.

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