I have created a simple mesh that I would like to array. However, when I use an array there is visible distortion in the shading where the array meets (highlighted in red here, I’m viewing it using the metal carpaint matcap, but it shows up on other glossy matcaps, too):
I think it may be a topology issue, but I just can’t figure it out! The .blend file is available here if anyone wishes to take a look.
I would like to understand what is happening and what I can do to fix this issue. So far, I have enabled/applied the following:
- Shade Smooth
- Auto Smooth
- Recalculate Normals
- Rotation and Scale
- Merge by Distance (after I applied the modifier)
Your help would be much appreciated. Thanks in advance!