I’m working on an eye that is a half-sphere (will eventually be exported to UE4) and am wondering if I went about animating the eyelid the right way. I’m using shape keys since weight painting failed (I would have rather used bones). But I settled for 2 shape keys, because with just one it causes the lid to go through the eye. I’m new to animation so am just wondering if this is the most efficient way to go about this. I know the obvious answer would be to rotate the lids completely, but I need the back to remain flush because it will be visible.