belt rigging problem....

i’m trying to attach a belt to my character. in a lot of tutorials i see that to rig the belt they use the mesh deform cage used to rig the character. i have done the same thing but the belt goes inside my model and i dont now why this happens…

what is the best way to rigg the belt?.. i use also the cloth modifier but it is very slow if i animate the character

I have the same problem… please help

i download this file from blenderswap. com

http://www.blendswap.com/3D-models/characters/sintel-lite-2-57b/

i found that in t.shirt of character there is the same problem that i found in rigging belt… if i rotate the model with the global controller the t shirt of sintel character goes inside the mesh… if i move and rotate the other bone this don’t happens…

anyone knows what is the problem???

I have noticed clothing issues before are there problems when u render or just the view port? Another solution is to remove skin and just leave clothes.

What do you mean by the global controller? Do you mean the model itself? You should only use the rig to move the model.

http://imageshack.us/f/849/issueq.jpg/

this is the problem that i have in my model… if i rotate the main bone in pose mode, the cloth, which also has the same mesh deform goes inside the character, just like the sintel model…

this isimage url

http://imageshack.us/f/849/issueq.jpg/