i’m trying to attach a belt to my character. in a lot of tutorials i see that to rig the belt they use the mesh deform cage used to rig the character. i have done the same thing but the belt goes inside my model and i dont now why this happens…
what is the best way to rigg the belt?.. i use also the cloth modifier but it is very slow if i animate the character
i found that in t.shirt of character there is the same problem that i found in rigging belt… if i rotate the model with the global controller the t shirt of sintel character goes inside the mesh… if i move and rotate the other bone this don’t happens…
I have noticed clothing issues before are there problems when u render or just the view port? Another solution is to remove skin and just leave clothes.
this is the problem that i have in my model… if i rotate the main bone in pose mode, the cloth, which also has the same mesh deform goes inside the character, just like the sintel model…