Hello, here’s a piece I finished recently of Ben Nevis and Fort William in Scotland. This was made using Ordnance Survey data and Graswald, plus some low poly trees using a particle system.
The landscape features are geographically accurate, with a little artistic licence!
Can you share some information on how you get the elevation data out of their native format and into Blender? Do you use something like ArcGIS or QGIS?
Very nice! I remember coming across your work way back - an image of Beddgelert, IIRC. Anything that combines (open) DSM/DTM and realistic vegetation is good in my book