Welcome to BEngine for Unity! Create beautiful levels in Unity using full procedural power of Blender Geometry Nodes. One of the best procedural tools for Unity on the market. Easy to install and easy to use. Lots of examples on Github.
I already stated in youtube how cool this is so congratulations for the great work, my question is if this could work at runtime on a build. I explored this with houdini back in the day but the license constraints were the main problem.
I would like to know if it is possible to make a webgl build for authoring parametric objects from the browser, I’m not a programmer so I just want to know it it would be feasible .
This looks great, I was looking for something similar to the Houdini server for unity and this engine cover what I need, I have a question, in the materials video, the project is configured for an HDRP template so I want to know if the materials can be used with a URP template?.
Hi, Paul, do you have any plans to add support for nested custom nodes, relatively complex setups cannot do without them, unfortunately, now, before exporting to unity, we have to ungroup all to make it work.
A few days ago i thought about the idea of importing GN to unity ( and finally concluded that it would be better and simpler to set them up completely in U3D instead of importing them… )
you should’ve asked. I wrote a spline curve tool 12 years ago in U3D, for making my fences system and my camera path system^^
btw, it seems you go far from GN. what is the point of re-making a curve tool in U3D ( that you should speak of on U3D forums more than here ) as there are still legions existing ones ?