This has been a long time in the making. I started this in early 2022 but kept putting it on hold as real life things kept getting in the way. Finally managed to find time to finish it. It was intended to be part of a character project which maybe I’ll return to one day. To model it I did a basic block out with a lot of booleans and then built clean meshes over the top. Lots of fiddly shapes to make the work on the topology interesting! Rendered in Cycles.
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