Bert's Scetchbook

Full detail sculpt (Multi-Res).



On to texture painting!

Bert

Just got back home from vacation.
A quick alien doodle to get back in the game.

Bert




First try at her skin texture!

Bert


Working on the skin shader.
Still feel like I have some more work on the skin texture…

Bert

First time using my basemesh.
In love with my first result so far.

Viewport render:


Bert

Pore detail update:


Also just a viewport render.

Bert

Trying to bring him to life:

Still a lot of work to do.


Bert

Step by step:


CnC is always welcome!

Bert

1 Like

Fantastic lighting and skin shader! A touch of very very fine hair particles and that last one will be pretty kickass!

Thank you! I’m currently retouching a bit of the facial anatomy.
I also think of redoing the pores… I am not a fan of the current one.

There will be an update soon.

Bert

It looks good! I’d suggest rotating the eyeball a bit, as it looks a bit cross-eyed at the moment.

I’m back with a bust sculpt after not being involved with blender for a while.
Liking the result so far!

Already started working on the retopo… Any critics on what I should change on my retopo’ed mesh?

Bert

Attachments


Playin’ with some sss <3

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This is a great thread to follow, I like the style of your pieces here!

Thank you sir! Means a lot to me.

There are more pieces coming!

Bert

Nice work there, interesting characters! I´m looking forward to see your progress!

Lip and mouth sculpting practice.

Attachments


Got stuck on another new sculpt.
I feel like this one has the potential to become very realistic!


Screenspace OpenGL render

Bert

Attachments


Started working on this guy again, just a quick re-render with a couple of shader retouches and using filmic-blender.


1 Like

Just over a 1h sculpt before going to bed.
Realy liking the result so far, might go further on this one…


  • Pure Dyntopo
  • Testing my new skin shader with a noise texture as bump