I’m about to model a wooden boat, but I’m undecided on the best approach concerning the texturing. I have two approaches for the modelling of the hull:
The first approach starts with a single plank. And then uses an array modifier and a curve modifier to form one side (the other will be mirrored). The bow will be done in the same way:
Then I have to bend the ends of the planks to the bow.
The second approach follows this tutorial:
What is the best approach for easy texturing? What techniques do you propose to use in the texturing? In which step should the texturing be applied (In the first approach I imagine it should be done before I bend the planks to the bow)?