@ Toka
no changes to any of the settings
I never said I used the default settings, as the requirement is a higher poly count output.
So the first visible and dramatic difference with your results is that you have set the autoretopo for a much lower poly output (by leaving it on default settings).
Now if it works great only on default settings, then the settings should be fixed, not variable, otherwise it’s not the user’s fault if the software produces horrible results inside the allowed range.
Besides, I used the same inputs, and with the same demand on output number of polygons, I got decent results both with QuadRemesher and Zremesher.
And BTW, Zremesher too didn’t have a problem with big holes on the mesh for the eyeballs, while 3Dcoat got completely crazy, which again verifies my point about holes and retopology.
For anyone interested, the output of Zremesher was almost identical to QuadRemesher when I matched the poly count and set adaptivity to max, but QuadRemesher handled a bit better the “star” polygons:
Zremesher #1:
QuadRemesher #1:
Zremesher #2:
QuadRemesher #2:
These were the only differences in a whole mesh, but I haven’t tried all settings from Zremesher, and it also has the option to manually assist it by drawing loops.
I haven’t tried QR’s option which is using materials either.
What on earth are you doing to get these strange results ?
[…] I am not finding any of these issues with the software right now you are. Something is very likely wrong about how you are going about it. No complex software is ever going to be totally bug free but I am not seeing any of these problems you are and I find the posts a bit confusing.
If you want to reproduce exactly the results I posted here for the 250k Monkey and witness the …mess yourself, you just have to follow the following steps:
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Step #1.
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Step #2:
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Step #3:
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Step #4:
Then scale the final object at least 4000 times as it appears extremely small (but you already know that) and voila! I tried it both with and without x-symmetry and got the same results, but symmetry should not be required, as not all meshes are symmetrical (faces aren’t for sure).
It’s past midnight here, All I want is to finish up and go to bed so I am putting no effort at all into these 3D Coat tests.
Well, it’s morning right now, (past 6:00 AM), so I have sacrificed my night sleep and I have put a lot of effort on tests, searching for solutions.
People are very helpful here and if this is causing you stress with your work then we can all help.
Thanks, I appreciate it, but I think the software has shown its weaknesses in comparison to the other two.
I doubt that it will give decent results comparable to the other two, with a different procedure when a high poly count output is the demand, from a sculpted, organic mesh from Blender with internal cavities like a mouth cavity and details that have to be kept like the eyelids, in sort, like the one I used as a test.
There is also no reason to ever need to take it out on the software or the developers.
I gave my honest feedback after losing a whole day trying to make the software work, to no avail, (overestimating the software), but other software did work fine so I’m happy I found alternatives, and I have also used valuable time and effort for that feedback too, that I’m sure will help other people here.
So if some of the devs are sad about it, it’s a good thing, because they might put some more effort next time, and make a better product version for their valuable customers.
I know, because I program too, I make bugs too, and imperfections, but I also invest time and effort to correct them before I publish the software.