I’m working on modding a game by changing the 3d models in it. However the game uses Granny 3D files for the animations and models, and Blender doesn’t have a .gr2 exporter.
Right now I am creating models in Blender and exporting them as a .3ds file, then importing the .3ds files into 3DS Max 8 to then export as a .gr2. The problem is that when I import the files into 3DS Max 8 I have to re-add the texture and bones, plus the UV map doesn’t come over so the texture is off. I was wondering of there was another export format I could use that would keep the texture/UV maps/bones/animation when I import it into 3DS Max 8?