To anyone reading this that still hasn’t come across any of my long posts I’d like to say that I’m a beginner, with just two months of Blender. So pardon the dumb questions in advance.
I have footage of a man that is in the woods, and just ran into something that hurt him and he has a puncture wound (not in the footage but is supposed to). He’s supposed to be bleeding, and the close up shot shows his white t-shirt, so I have to come up with a way to show blood expanding underneath that t-shirt.
What would you use in Blender for this? Fluid simulation, or something else?
Dynamic Paint and use WET Map Projection for the Blood on your character…
There isn’t a video that describes this in Blender but several you would need to combine ( they are mostly done in VFX, like After Effects or Natron) …
This is what you would be doing only projecting the wet map on the character and not the ground ( and of course Blood, not water)