I am wondering what you guys think the best method for creating lights in a Blender game is. Lights meaning for bulbs for lamps, side paneling, sci-fi doors, ect.
I have come to doing it in three ways, but I am pretty newb at Blender when it comes to optimal performances in the run-time. So I am not sure which of these three is best, hoping you guys can help me see the light.
Method 1) Directly using the lamp features in Blender and positioning them/tweaking settings to make them match what I want.
Method 2) Using the radiosity settings to create desire effect, baking them as a texture, then putting them onto the models for use in BGE.
Method 3) Using the node compositer to create a a lightbulby type effect.
Which of these three methods would you guys consider most optimal in the long run for run-time performance and gives the best more realistic result?
If you know of a better method then those, please share as well.