Best method to create continuous texture/color between face and body

I’ve been able to connect a separate head and body mesh, but I have no clue how to go about texturing the body the same as the face, in order to make it continuous. The face uses B, O, MRS, N uv map pngs(?)

Theoretically, if you set your viewport shading to be “flat” with the color dictated by the texture (whichever image texture is currently selected under a given material) you can color pick from the head while painting each of the corresponding image textures for the body. Not sure if it’s the best method, but it’s a way to be sure you’re matching each map rather than eyeballing the whole mixed material in specific lighting that might behave differently than your final setup.
image

1 Like

Thanks that helped a lot! But the skin has redness/mottling in it’s texture. Is there some way to maybe copy a chunk of the png and transfer it over to the UV map of the body?

Not in Blender, but any photo editing software can do that

I think you can do that with UDIMs. I dont really know a lot about them tho try to find some tutorials

Used ps to clone stamp over the uv map. Thanks!