Hi folks,
I’m new to Blender. I just built my first 2d character rig and am trying to animate it. The character is oriented to the right, and I’d like to mirror it to face left during parts of the animation. Is there a best practice way of doing this?
My first attempt was using rotation keyframes, but rotating the character 180 degrees also reversed the z-order of my planes/images and messed up the render. I found a post suggesting to duplicate and mirror the character, but the idea of managing and animating 2 characters rather than one turned me off. Am I able to control whether a character (an entire rig, not a single plane) is mirrored per keyframe?
I appreciate any guidance that anyone can offer a newbie.
Cheers,
Chris