I’ve really been loving the stuff I can do with Geometry Nodes but it’s a little difficult to grasp when working through older tutorials that use Geometry Nodes pre-3.0 because a lot of those got repurposed/removed. The blender docs is a good start but there’s not really a lot of examples that show you how you are supposed to connect that node in a network in general (you usually have another node that you need to include in order to convert your output to a mesh, vector ,etc.).
There are lots of videos around that talk about Geometry Nodes but I feel like they are either too general or too specific. Basically, what I would love to see is like a Geometry Nodes cookbook or cheat sheet that shows common smaller networks of nodes that are needed inside of larger common node workflows. It would also be nice at some point to have blender suggest possible nodes to add when you say click on the output of a node. Any thoughts or suggestions would be much appreciated.