I’m both a Maya and Blender user. I’m used to have a displacement map texture in my shader in Maya and MentalRay displays my geometry on render. In Blender, I can have the displacement map on a modifier, but is it possible to have it in a Cycles and Internal shader?
In the output node of Cycles for exemple, the displacement socket is to use a bump map, isn’t it? Is it an other way than using a diplace modifier?
I’m used to have a displacement map texture in my shader in Maya and MentalRay displays my geometry on render. In Blender, I can have the displacement map on a modifier, but is it possible to have it in a Cycles and Internal shader?
Cycles true displacement (experimental) does not support it yet.
Vincent, use displacement modifier,
for the moment.
Stay tuned, the whole displ project is under development.
I don’t see this option in my option data panel. An experimental feature means that it’s not usable in the “main” release? I can wait using the modifier method but if it’s available, I’ll be glad to use it on my shaders!
[edit: I’ve just saw I can activate the experimental features on the render panel of Cycles]
Yea. It’s not that useful because it lacks essential features, but with generated mapping coordinates it’s certainly possible to try it. Don’t forget to save, it’s experimental feature for a reason. Displacement modifier is still much better option.