Best way to apply displacement map

Hi,

I’m both a Maya and Blender user. I’m used to have a displacement map texture in my shader in Maya and MentalRay displays my geometry on render. In Blender, I can have the displacement map on a modifier, but is it possible to have it in a Cycles and Internal shader?

In the output node of Cycles for exemple, the displacement socket is to use a bump map, isn’t it? Is it an other way than using a diplace modifier?

Thank you!

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Displacement

@JA12
hm hm…

I’m used to have a displacement map texture in my shader in Maya and MentalRay displays my geometry on render. In Blender, I can have the displacement map on a modifier, but is it possible to have it in a Cycles and Internal shader?

Cycles true displacement (experimental) does not support it yet.
Vincent, use displacement modifier,
for the moment.
Stay tuned, the whole displ project is under development.

@michalis

Alright
my
mistake
then




Thank you for your answers.

I don’t see this option in my option data panel. An experimental feature means that it’s not usable in the “main” release? I can wait using the modifier method but if it’s available, I’ll be glad to use it on my shaders! :slight_smile:

[edit: I’ve just saw I can activate the experimental features on the render panel of Cycles]

Yea. It’s not that useful because it lacks essential features, but with generated mapping coordinates it’s certainly possible to try it. Don’t forget to save, it’s experimental feature for a reason. Displacement modifier is still much better option.

Ok, good to know for later then. :slight_smile:
Thanks.