I want to make an interior scene. So For the wall I create a cube as base, invert the normals.
First I realize I had to put the aplha of the wall material iin alpha blend. But it color other materials
Whats the best workflow for creating a scene surrounded bu walls??
Thanks a lot.
In the image below, the table (small box) is suppose to be brown
I use planes rather than solid walls when I can. I only do Cycles, so light leaks is not an issue for me.
The planes - walls, ceiling, floor, stairs etc, have their normal facing into the room. I enable backface culling in the viewport overlay, so they do not obstruct my view from the outside while I work on it. On the material side, I add a node group at the end that makes the wall invisible for backfacing faces only, and only affect camera rays - that way sun&sky will still be affected, while I can orbit freely without obstructions in rendered mode.