Best way to create interior from a cube with inverted normals?

Hi… Im new to blender and I love it!!

I want to make an interior scene. So For the wall I create a cube as base, invert the normals.
First I realize I had to put the aplha of the wall material iin alpha blend. But it color other materials

Whats the best workflow for creating a scene surrounded bu walls??

Thanks a lot.

In the image below, the table (small box) is suppose to be brown

walls are supposed to be 3D not planes!

so you can use one cube to make one wall with thickness
and keep adding walls

another way would be to use the archi addon to make buildings
which can add walls doors windows ect…

happy bl

It is usually best to build every wall as a separate Object. As well as the floor and the ceiling.

Thansk a lot, that a big help!
Thanks also for the archi addon, its awesome!!

with love!!

I use planes rather than solid walls when I can. I only do Cycles, so light leaks is not an issue for me.
The planes - walls, ceiling, floor, stairs etc, have their normal facing into the room. I enable backface culling in the viewport overlay, so they do not obstruct my view from the outside while I work on it. On the material side, I add a node group at the end that makes the wall invisible for backfacing faces only, and only affect camera rays - that way sun&sky will still be affected, while I can orbit freely without obstructions in rendered mode.

1 Like