Best way to create table in Blender

I’m trying to create a table like this

On blender I create shape with a bezier circle to get a shape rounded on left and right, and straight on top and bottom. Then, I create cylinder and apply a curve modifier to my shape. I make this. But as you can see the cylinder isn’t smooth at all and textures works hardly.
So, what is the best way, for you, to achieve this table (without the stuff on it and the legs) ?

For information I need to export it on theejs after.

delete, and start over. no need to use curves. just start off with a cube, and add the basic shapes. add more and more loopcuts to get more geometry to work with, and to make things easier for you, use a mirror modifier and mirror along 2 axses so you cut the work down by 75%.

then to get it smooth, use a sub surface modifier.

this is something i just threw together as an exsample.



Looks a very nice table :slight_smile:

I m a real beginner on Blender so I don’t figure out how to achieve this result with only a cube… I’ve understood that I have to subdivise its faces to get more geometries to work with, but I don’t know exactly. Plus, when you talk about adding basic shapes, what do you mean ? Thanks a lot