What I am trying to do is separate a hand from my high poly figure but I want the hand and figure to remain but the hand and figure to be two separate meshes?
Sorry I forgot about the “Boolean” tool. So I created a plane and placed it over my sphere and then boolean difference but I only get one “half" of the sphere… How can I cut it so I get both halves?
Thanks heddheld. I think i want to use “boolean” because it is the ony way to get a “closed” mesh after splitting. But is there no way to keep both halves of a booleaned object? Every time I choose “difference” or “intersect” I am left wit either the top or bottom half of the object.
or select a edge loop round wrist and rip the verts (V on keyboard)
I did as you said but it does not “fill” the polys. I want bot the wrist and the arm to be “close” after I cut them apart.