Currently working on a slightly ambitious project, rendering a short 10-15 second cinematic from first person perspective.
This is a little test of where I’m at, and I wanted to know if there was a better way of controlling the cameras motion. Currently, I’m parenting the camera to the armatures head bone, but it’s probably a little too intense, and I’m not really sure how to dull it down.
I know about the noise modifier, but that doesn’t really achieve the desired affect based on some initial tests. I also know about the free roam camera, but it’s just very flat and boring, and so isn’t really what I want.
This is about 2 seconds of test rendering, but I feel like the bobble is just waaaaay too strong. I’ve looked at the head bone itself, but there doesn’t appear to be any animation on the bone, so I can’t even look to smooth it’s motion or whatever.
If you like the bobbing motion but find it too intense, you could constrain the camera to the head with a copytransforms constraint, bake the camera keyframes, delete the constrain and scale down the animation curves
Thanks for the replies, they’ve helped point me in the right direction.
Didn’t know I could do that, but I think it’s the easiest way to tweak what’s already there.
I’ve gone too far the other way now, and it’s lost a little bit of its weight, but that’s easy enough to weak I think now that I kinda know what I’m doing…
That looks much better for readability ! but you’re losing a bit of the hecticness of the first version. It looks a bit smooth now. Once in a while I like to draw a sharp slope in a couple animation curves to break up the smoothness, it doesn’t have to get in the way of readability, and it can help sell the “first person view” look.
Yeah, my thoughts exactly. I’ve added some noise to the curves, which does quite a lot to add the hecticness back. Just dialling it in now, but it’s better than it was for sure.
Much closer to what I’m aiming for, I think. I’ll likely tweak it more once we’re a little closer to the finish line, but now that I have an easy way to tweak it, it’s gonna be much simpler, and I’m happy enough to move on now.