I have a very large plane that I am using for grass. The grass texture is seamless and has to be tiled like 200 times .
It looks fine, (no visable tiling) But… it’s too clean. I want to add some dirt bare spot patches here and there, more like real grass. If I do it directly on the texture in PS than it is going to be immediately apparent that it is tiled.
What would be the best way in Cycles, to accomplish what I am trying to do?