I’ve had nothing but trouble with my recent attempt to do work in two different locations using Google Drive and a USB HDD to transport and sync my project. Files don’t pack if they’re merely linked and there’s no Adobe-style “collect footage” function to build a project folder from everything currently used by the file.
The next time I do this I want to do it in a way that Blender understands.
What would be the best way to approach the building of an asset library (of textures, objects to link to, and scene files) with the understanding that it will be seeing a lot of transport?