Better AO in Cycles

New Code Quest video from Pablo.

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I’ve been testing it already and it is quite complete right now.

You can do wear, weathering, curvature, grime, whatever you need (and you generally will have no need for much more than 16 samples at most).

In true Cycles fashion, this can be combined with the bevel shader too (it also makes one not want to deal with the 2.79 official release at all).

For me what is great is normal input socket.
This way, we can have a normal map taken into account by AO.

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