Better control over ortho camera


I’m just wondering if there’s some way to keep the, um, “lens size” fixed when you move the camera around in orthogonal view. I’m rendering some tiles for a 2D video game, and I’m rendering shots 480x480 (15 by 15 tiles) big. And I’d really like the camera to keep rendering everything the same size even when I move it around, but the closer it gets the more it zooms in. I have to do a lot of eyeballing to get it in just the right position, and it’s never quite exact enough. Any ideas for this?

if you keep the camera the same distance from the XY plane [the one perpendicular to the top view] it will not zoom in

so, you need to rotate your objects instead of the camera

Dang. Why didn’t I think of that? Thanks. :slight_smile:

I usually create a circle centered on the object then parent the camera to one of the vertices of the circle. The I can rotate the circle as I need it. It doesn’t really even need to be a circle (could be a plane, or even a single line) but the circle lends a nice visual cue to the whole process.