I’m just wondering if there’s some way to keep the, um, “lens size” fixed when you move the camera around in orthogonal view. I’m rendering some tiles for a 2D video game, and I’m rendering shots 480x480 (15 by 15 tiles) big. And I’d really like the camera to keep rendering everything the same size even when I move it around, but the closer it gets the more it zooms in. I have to do a lot of eyeballing to get it in just the right position, and it’s never quite exact enough. Any ideas for this?
I usually create a circle centered on the object then parent the camera to one of the vertices of the circle. The I can rotate the circle as I need it. It doesn’t really even need to be a circle (could be a plane, or even a single line) but the circle lends a nice visual cue to the whole process.