Wanting Blender 2.5 to be as good as it can be, and being familiar with the objections that many non-Blender users have had, over the years, to NOT using Blender, allow me to bring up the following observation:
The Material/Texture pipeline, as it seems to be developing in Blender 2.5, at this moment in time, remains a rather convoluted one, requiring the user to jump back and forth between several “panels” to accomplish rather simple, ordinary tasks - like creating a “blank” image file with default colors, resolution, material properties and a loaded bitmap texture. Also, loading textures, with material defaults, for use as sculpting and projection painting brushes remains a convoluted process.
Shouldn’t there be a simpler way to just assign material properties and texture properties, all within the same “panel” or “window”? One where you can quickly set basic material properties and load a texture or create one from scratch?
This is such a common set of procedures that it impresses me it could be much more direct, take up far less interface space and require far fewer mouse clicks, buttons to push and panels to switch between.
How do you feel about it?