I have been experimenting with using a 4x4 grid and dupliverts to try and light this test scene as interestingly as possible. The positives are that I really like how the light plays of the bowl part of the glass and using dupliverts gives a nice torch effect too.
This isn’t really what I was trying to achieve though! By scaling the grid mesh up and spreading the spot lights apart, I lose the light playing off the glass effect that I like and it looks bland. Also, the shadows on the base of the glass and especially the one lying down don’t look right to me.
Can anyone suggest a more subtle way of lighting this that would still bring out those highlights in the glass?