Between II Worlds

Between II Worlds

The story finds the little girl coming across The Veџgaxur, the forbidden library - a magical place thought to only be a myth.
The Forbidden Library holds the sacred Khirgurum book - which allows The One who finds it to travel into any universe they wish.

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Nice work, I love finished projects with some story to them. Really great to see your progress shots as well

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Thank you, Joseph. This was one of those projects that I didn’t know where it was really headed until a later stage, when everything fell into place and things started to make sense.

And the story behind it is my favorite part of it. It’s something I’m trying to get better at since often times I fall short on this because I focus too much on the technical aspects of my renders.
However I have to say that the thing I like the most here is the framing, making it seem like we’re watching from behind the library, through the books.
It somehow reminds me of that ending part from Interstellar, which I guess is the unconscious catalyst that made me do this sort of framing.

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I do love the framing, and I see what you mean about Interstellar. What was the idea behind the octopus(?) tentacles?

Gatekeepers of some sort for the sacred book in the middle. Supposed to keep everyone away from it, but the little girl manages to reach it in time as it seems the book chose her as much as she chose the book.
At least that’s how my imagination plays it out.

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I featured you on BlenderNation, have a great weekend!

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Thanks, Bart!

You’re on the #featured row! :+1:

These are absolutely beautiful. Vibrant, atmospheric, with creative framing and good story telling. Is this Eevee or Cycles? And are the volumetrics in engine, or post work?

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PurpleTentacle

Someone had to do it.

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Thank you! This is Cycles and everything’s rendered within Blender. Volumetrics are the usual cube with the Principled Volume shader. Most of its vibrancy comes off of using the Gamma slider inside Blender’s color management.
It’s worth playing with those when lighting your scene, it let’s you pick a broader scale of light intensities while still managing your exposure properly, in my opinion.

great work i like the camera angle

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