Hi there, I’m sure I tried to find a solution to this before, but a quick search turned up nothing.
Basically, if you extrude/bevel text or a curve object using the geometry panel, the bevel seems to work by expanding the outer edges and leaving the faces the same, but what I want ideally is the result you’d get from the bevel modifier, ie the corners are shaved off without fattening the object.
Basically is there a good way of bevelling text without converting to a mesh and retopologising?